Tag Archives: 3DS

The Legend of Zelda: A Link Between Worlds

If you’re among the two people who read my previous post you’ll know how nine-year-old me failed to become The Hero of Time. My inadequacy in completing my first Zelda game has haunted me ever since. At night my sleep is disturbed by my conceding of the Kingdom of Hyrule to Ganondorf. The failure repeated itself in several of the games and every incarnation of Link I played ultimately lost. In Majora’s Mask I couldn’t prevent the moon from plummeting into Clock Town and in a Link to the Past I gave up at the first dungeon. However, just as the Zelda games keep reincarnating the hero for fresh adversity, so I continued to pick up my sword and console to face the varying Avatars of Ganon. There’s an anecdote that stipulates that a room of monkeys with a typewriter will eventually write up the works of Shakespeare. This claim is accurate because after trying my sixth attempt at Zelda I finally succeeded in defeating the darkness. I became the saviour of Hyrule in The Legend of Zelda: A Link Between Worlds.

Some may argue that this is an easy game and a true Hero is the one who can dispel the tide of Evil on a television, not on the dual screens of the Nintendo 3DS. Others may postulate that it is cheating to use an online walk-through and to rage quit when defeated in order to preserve hired weapons rather than wasting Rupees on purchasing items again. To these combatants I respond that I am the Hero of both Hyrule and Lorule with no defeats. To save two kingdoms from despair any means must be taken.

A Link Between Worlds is a classic Zelda title, relying on the usual tropes and story I have come to expect and adore. As Link I save the Princess, obtain a decent enough sword to cut up bad guys and defend the triforce. The map is reminiscent of a Link to the past and it isn’t an offence in saying Nintendo has built on old work. The unique mechanic of this game is the ability to merge into walls by become a painting. This technique allows you to walk between Hyrule and Lorule, accessing areas that cannot be reached in one plane alone. Jumping between the parallels is a unique feature that adds an interesting facet to the game and a new complexity to dungeon puzzles.

With the newly mastered ability I imbued the master Sword with ore and defeated the recent aspect of Ganon and his androgynous benefactor Yuga. As the title credits detailed victory my chin raised in pride. After fifteen years and countless defeats I had finally grown into the Hero of Hyrule. With new pride I may return to the past, be awoken by Navi and rectify the mistakes of childhood.

 

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