Blizzard has recently released their latest expansion for the World of Warcraft Series, Battle for Azeroth. It wasn’t long before online recommendations pointed me towards it. The trailers, available cut-scenes and information about the new content were enticing. However, I have always been apprehensive about signing up for WoW. As a frequent player of MMORPGs I have sampled various titles from Lord of the Rings to Dungeons and Dragons. I played them for about a month, grew tired and turned to something else. Naturally, I was worried I would end up in the same scenario with WoW. To investigate I decided to dedicate some time to the free trial to discover if I could justify spending about ten Great British Pounds a month on World of Warcraft.
When evaluating if a game is value for money then we have to consider the amount of content available, and whether it is engaging. Since its inception in 1994, WoW has grown considerably and currently boasts a total of seven expansions. This provides players with a strong arsenal of backstory and gameplay to explore. In an RPG this is an essential element because it allows new players fully immerse in the universe from its early releases like The Frozen Throne right up to the latest title. Furthermore, Blizzard has split the character creation into two distinct sides, with multiple races and classes. This not only deepens the amount of content and lore available, but also provides several different opportunities in which you can tackle the game.
Most entertainment is now packaged as a subscription service: Our music comes from Spotify; films and television from Netflix; even snacks and toiletries are sent through the post to save a trip to the supermarket. Why should gaming be any different? Of course, the real question is whether WoW is value for money. Taking a browse over the price of new releases you see an immediate price difference. Most recent titles come onto the market upwards of thirty pounds (assuming there is no additional downloadable content). If you find yourself enjoying the game you’ll receive an average of four days worth of game-play. On a purely financial comparison WoW comes in cheaper than buying a new game, whilst assuring that you are making your way through the kind of content that you already know you enjoy.
After three weeks of exploring the free trial I have found that the pleasure in WoW comes from the immersion. Overtime, you and your friends have explored the world of Azeroth, enveloped yourselves in its rich lore and developed your skills throughout each expansion. What Blizzard offers, in their most famous title, is a fantasy world that can be continuously explored and challenged. The addictive nature as well as the frequency of fresh content sells a monthly subscription, often making World of Warcraft cheaper and more rewarding than buying a new game once or twice a month.